﻿
using Unity.Mathematics;

namespace DotsGame
{
    public enum CommandToSystemType
    {
        Create10000,
        CreateUnit,
    }
    public enum PosMode
    {
        Point,
        BigCircle,
    }

    public struct CommandToSystem
    {
        public CommandToSystemType type;
        public int typeid;
        public int camp;
        public bool maintarget;
        public float3 pos;
        public float scale;
        public float3 dir;

        public int count;
        public PosMode mode;
        //public name
    }
}
